First we’re assembling a roster of avatars from popular NFT collections as well as robots wearing MF fashion.
Then we’re going to produce VR fashion shoots with avatars rocking MF wearables in VRchat, Webaverse, Cryptovoxels, DCL, Unreal, Unity, and Source engines, etc.
Our notes can also be valuable feedback to open metaverse working groups like the M3 avatar interop group and OMI group while making content about building the open metaverse.
Playcanvas Showroom
Browser based virtual world utilizing Mixamo avatar rigs and animation systems. Playcanvas graphics can look as good as Unity and Unreal when quality time is spent on the art.
SM SithLord is the lead on this initiative and will build upon the avatar interop demo we made together to create interactive 3D sites showcasing avatars + MF wearables in interesting spaces.
Who
jin
boomboxhead
SM SithLord
Arashi
DAOfren
vin10do
Budget
Predict it will take ~16k
8k: VR fashion shoots (M3)
World design (set design + location scouting)
Avatar prep (dressing room)
VRchat
VRM
glb
Animation
6k: Playcanvas Showroom (Sith)
2k: Project management + documentation
25% in stables as down payment (4k)
rest in ROBOT via coordinape (12k)
Boomboxhead implemented LTCGI shader which enables video panels to beautifully light spill on avatars and environment, similar tech to how physical virtual productions are setup with LED wall screens.
This virtual virtual production that we’re building can pipe into other game engines and platforms with the ability to capture performances using shadermotion / udonmotion. Motion data from a player gets encoded in colors on a shader that you see on the side in the below screenshot
Being able to capture performances is a pillar of virtual production and will be a force multiplier in all of our projects. We’ll be able to do shoots in real-time in VRChat and then import to web, unity, and unreal engines with the ability to edit lights, avatars, camera angles, etc.
Avatar prep
Currently a WIP, although much of the ground work has been done to establish the pipeline for every MF wearable to work on different avatar base meshes. Some of this work was tested while working on Swaps with Coldie:
There’s a version of the world being made to fit the dimensions of the real venue. Need to make roof less reflective and start shooting some content in there.
Content goal: Video documentation on what we’ve built so far and what we wanna do next with handheld shots + animated camera shots in VRChat. Cut with shots from Google Earth studio + inside the physical lumestudio.
This 3D storefront concept comes from one of boomboxheads unreal engine project experiments and is a much better layout for a merch shop than the Zelda ones shared previously. SM SithLord has all the assets and is going to start working on it today.
Cross-posted some updates to the NFT.NYC thread on how we recreated the physical venue in VRC and will begin populating it with pickupable digital versions of props / furniture to try different arrangements of the space. See post:
We set some content goal to document the studio so far since we need more time to create wearables + avatars for proper fashion shoots. Epic documented their studio heavily to promote virtual production, we must do the same for virtual virtual production.
We’re planning a mixer event this Friday afternoon to give the studio a proper test run for testing event flows. There will be digital wine and cheese and a DJ.
Here’s how the 3D storefront site looks like btw, I might spin up a separate thread for it later.
Coldies arms went missing, thankfully we had the technology to repair him. Cybernetic parts can be a cool way to add metafactory robot flair to any avatar.
boomboxhead has really nailed the lume studio vrchat world. Next step is to upload a catalog of avatars we been adding MF wearables to into the avatar switcher and do VR photoshoots all next week.
This website basically acts like a 3D linktree / frontend to active drops and upcoming events (posters). During this 1 month design sprint we accomplished a working MVP that can be deployed to 3d.metafactory.ai or any other domain of our choosing in the future.
We sourced links and icons from the metafactory linktree to display as like a shortcut launch dock.
We have a number of different avatar base models like bayc, vroid, void, cryptovoxels, and others plus VR ready wearables like hats, tshirts, longsleeve, hoodies, shorts, etc. Our goal is have atleast a VRM + VRChat ready versions of avatars for the fashion shoot added to the avatar switcher:
We could reuse some of the avatars from the Coldie swaps shoot if we want. The textures can be changed to another design. Time saver if we want to photoshoot with the cryptovoxels avatar as a VRM / VRChat avatar.
The NPC now talks and has a quest system in which we can tie into the launch. We can be ready to deploy this site next week after a final detail inspection pass (need to tweak some textures).